Robin is the lead of Gachatown and also holds the role of the art director. She works in illustration, animation, game design, and runs her own art business out of her home. She's passionate about character, landscape, and general art design and strives to be creative and to think outside the box. During the course of Gachatown she has worked on game and art design, modeling, UVs, textures, animation, social media, and promotional material.
GachaTown is a project brought to you by the 2nd Year Students at the Academy of Interactive Entertainment in Seattle. The developers include Game Art and Programming students, as well as an outside illustrator and music designer.
ABOUT THE DEVELOPERS
Robin Crew
THE GAME ARTISTS
During the GachaTown project, Katelyn has had many tasks ranging from concepting, modeling, texturing, and UI design as well as setting up this very website. She has enjoyed creating both low-poly assets with fun, 'hand-painted' textures, and working with the Substance Painter program to give others more of a semi-realistic look.
Katelyn Hendrix
Being an animation and rigging extraordinaire, Ashley has a superpower to take a character model and then get several animations out at an incredible pace. She has completed approximately 95% of the animation for all of our characters, and makes it looks so easy!
Ashley Wallace
Jeffrey Johnson
THE GAME CODERS
Jeffrey has taken on the role of Technical Lead (and head cat herder) on the coding side of our game. He has been using SCRUM/Agile techniques for the programming side of this project, and has been on top of composing a fresh build at the end of each week for a consistantly working product. More precisely, Jeffrey has been in charge of the backend systems as well as the mechanics for the 'Town Scene' in the game.
Tyler Miller
Tyler has been in charge of our Collections scene.
Bryson Au
Bryce has been busy focusing on the user experience and interface for the exhilarating moments when you get to play for new Gachas. He has also been working on implementing the sound effects, music, animations, updating to the most recent assets, and general sound setting options (like adjusting volume and being able to mute music/SFX).
SPECIAL THANKS
Louise is an artist from Vancouver B.C, Canada who specializes in illustration but also works with 2D animation. She also was the talented mind behind the Splash image for our game (also being used at the header and in all of our marketing/social media efforts), and other knick-knack illustrations.
Louise Leung
PengoSolvent
PengoSolvent works on both music and illustrations. For this particular project, he had created many audio tracks to bring more life into our game.